Seemingly out of nowhere, Project+ 3.0 was released to the public as of yesterday. It’s a pretty sweet update, adding a random stage select overhaul, physics delays being fixed, a complete model revamp for Zero Suit Samus, newly added costumes, redone visuals to existing stages, a revamped Event Match mode, and plenty more!
Thought P+ was only meant to be played competitively? Think again. P+ 3.0 adds a new item: the double cherry.
This guide assumes you already have HDR set up on your Steam Deck, and that you’re using a GameCube controller for your controls. A keyboard and mouse will also come in handy. If you don’t have HDR set up on Steam Deck, follow my previous guide.
1. Configure Profile and Settings Open Yuzu. Open the configuration menu by going to Emulation -> Configure… From the System section on the left, go to the Profiles tab.
HewDraw Remix, or HDR for short (not to be confused with High Dynamic Range), is – as the GitHub repository explains – “a free to play fan-made modification of Super Smash Bros. Ultimate.” The README goes on to mention “various techniques from previous Smash games are added to create a fresh experience that blends the design of the older games with the new, along with plenty of new moves and balance changes to keep the experience unique.
Project M EX Remix, or PMEX Remix for short, is an extension of Project+ that adds a ton of new characters, stages, and rulesets. The project has recently been renamed to REX, and the team continues to expand their ambitious vision of this massive mod. Getting it set up on Deck is very similar to Project+.
Requirements As with the case of Project+, you’ll obviously need a dumped ISO of your Brawl disc, along with a USB-C dock with at least two USB ports for your GameCube controller adapter and an Ethernet port if you’re planning on using netplay.
Super Smash Bros. Brawl was regarded as being a major step down from its’ predecessor, Melee, as far as fighting mechanics were concerned. Many of the competitive mechanics were either stripped down or ripped out entirely, including wavedashing and L-canceling. And, for some reason, Sakurai thought it’d be a good idea to introduce random tripping.
Thankfully, some very talented modders emerged from the community not too long after Brawl’s release in 2008.